Cabo is a 2010 card game by Ruler Dr Quincy that involves memory and manipulation. The game uses a dedicated deck of cards with each suit numbered from 1 to 13, and certain numbers being marked as 'Peek', 'Spy' or 'Swap'. Find out more about solitaire card games here. Solitaire is a popular type of card game that can be played by a just a single player. It's often called Patience with over 150 different games devised. We will introduce you to a few of them here. Just about all solitaire games are played with one or more standard card packs. Cabo is a fast-playing card game designed by Mandy Henning and Melissa Limes. A second version of the game was released in 2019 by Bezier Games, and it is a remake of original version from 2010.
Free 2-day shipping. Buy Cabo at Walmart.com. Spy, swap, and peek to find CABO the unicorn in this fun, addictive, and simple card game. Each player is dealt 4 cards face down from the deck Both Jokers are included. The remainder of the cards are placed face down to form the stockpile. The top card is placed face-up next to the stockpile to form a discard pile. Players arrange their cards into a square formation in front of them.
The game board in Golf Solitaire is made up of:
The objective is to move all cards from the columns onto the waste. You can only move the topmost card in each column at a time. You can move a card onto the Waste if it ranks one higher, or one lower than the topmost card on the waste. E.g. if there's a 6 on the Waste you can move a 5 or a 7 there. Initially the Waste is empty and you can move any card there.
If you have no cards in the columns that can be moved to the Waste then you can get a card from the Stock and turn it over to the Waste. Be aware though that you can only go one time through the Stock, there are no resets allowed.
A game is considered won if all the cards from the columns have been moved to the Waste. The number of cards in the Stock at the end does not matter.
If you have no possible moves left, and the Stock is finished then the game is lost, but you can always use the Undo button to try out different strategies.
The objective is to get rid of all the cards, so the number one thing that counts is number of cards left. If you have 0 cards left you have won. The game also counts the moves you use to get your result, so if two players complete the same game, the player that does it in the fewest moves is considered to have the best result in that game.
There are many variations of Golf Solitaire possible. I have made this version fairly relaxed. In particular, you are allowed to:
According to Wikipedia this should result in about 93% of all games being winnable.
About five years ago a friend taught me a card game called Cabo. It was a memory game of sorts. It plays quickly and is perfect while idling between activities. I have spread this game to dozens of people at tech conferences, most recently during PyCon 2015.
I often use this game as an ice breaker. The conversation usually goes something like this:
Me: Hi. Would you like to play a fairly quick card game? It’s called Cabo.
Them: I’ve never heard of it.
Me: I’ve never met anyone who has. I’ll teach you the rules.
Them: What kind of game is it?
Me: An information management game (“memory game” seems to discourage people).
Them: Hm okay.
Cabo did not have a Wikipedia article when I first learned about it and I couldn’t find anything online about it. There is now a Wikipedia entry for Cabo and I ran across a website selling special Cabo playing cards: playcabo.com.
I have thought about making an online version of this game, printing playing cards with custom Cabo-themed artwork, and making an open source program that knows the rules of Cabo so I could use it as a teaching tool. After chatting with friends I met at PyCon, I looked into what it would take to print a custom card deck to sell or gift to friends.
I contacted the owner of playcabo.com and asked whether Cabo was IP-protected and whether the origins of the game were known. I had assumed Cabo was a folk card game of unknown origins, like Big Two, Durak, and Egyptian Ratscrew. I was wrong. This game has a known creator.
Hard work was put into the creation of this game. This game was designed by Melissa Limes and Mandy Henning. Melissa founded Eventide Games LLC, registered Cabo as a trademark, and registered a copyright for the rules. I was a little disappointed to discover that Cabo is owned property, but I was very excited to discover the origins of this game.
The game I know as Cabo is a little different from the one that Melissa Limes sells. Her game seems more kid-friendly and more beginner-friendly. With Melissa’s permission, I will now share with you the rules for a game I know as Cabo.
Each player starts with four cards, placed face-down and arranged into a two-by-two grid. No one may look at any cards.
In the beginning of the game all players will look at their bottom two cards (the ones closest to them) one time only. Try to remember your cards.
The objective is to end the game with the lowest score. Score is determined by summing up the value of each of your cards.
Card values:
1 through 6 are the “low cards”. They have a low point value and are fairly desirable.
7 through Queen are the “power cards”. You will not want to keep them for their points, but if you draw one on your turn you can choose to use its power. More on this below.
The one-eyed king is great but the other kings have no abilities and they are not particularly desirable.
We never had a rule for who goes first, so the game starts by someone declaring that they are going first or pointing at someone else to indicate that they go first.
On your turn you may either:
When drawing you may either:
Swap the drawn card with one of your own cards
You pick one of your cards, discard it and put the card you just drew in its place.
Match the drawn card with any other cards you know with the same face
You can match the drawn card with any cards on the table (not counting draw piles) with the same face (e.g. queens match queens, and fives match fives). All matched cards are discarded. All cards matched from other player’s hands should be replaced with a card from your hand. No one may look at the replaced cards when they are moved. All matched cards are discarded. Every card you match results in one less card in your hand.
The card that initiated the matching goes on top of the discard pile after matching (this only matters when the one-eyed king is matched).
Sometimes memories fail. If you mess up while matching, you must take a penalty card for each mistake. You cannot look at the penalty card.
Discard the drawn card (just put it on top of the discard pile)
This is a common move when drawing a king as they are worth 13 points and have no special powers.
Use the card you drew as a power card (for 7, 8, 9, 10, Jack, Queen)
There are three types of power cards which you can remember with this rhyme:
When using a power card, put the card in the discard pile and then use the power. That’s your whole turn. You may only use a card’s power when drawing from the face-down pile.
If at any point during a person’s turn they call “Cabo”, everyone except for that person gets one more turn and then the game ends.
There are two other ways the game may end:
The lowest total score wins (see objective).
The version of the game I know is played with a standard 52-card deck. To play this version you need to remember the rules and the rhyme.
The official rules are slightly different. If you want a deck custom-built for Cabo and play by the official rules, you can buy one from Eventide Games LLC at PlayCabo.com.
Try out Cabo and let me know what you think. If the rules need clarification, I’m happy to update this post.
If you like this game, spread it everywhere you go. It’s a great ice breaker and a fun way to pass the time.