Schotten-Totten
Designer(s)Reiner Knizia
Publisher(s)Schmidt Spiele

ASS
Pro Ludo
PS-Games

Ubik
Players2
Setup time2 minutes
Playing time30 minutes
Random chanceMedium
Age range8 and up
Skill(s) requiredStrategic thought, Deduction
Totten

The asymmetry is Schotten Totten 2’s true revolution! It completely disrupts the game’s sensations. The ways of winning are now different on each side of the wall. The attacker alone can claim a tile as their own and the defender’s only move is to stop the former from doing so. The asymmetry is Schotten Totten 2’s true revolution! It completely disrupts the game’s sensations. The ways of winning are now different on each side of the wall. The attacker alone can claim a tile as their own and the defender’s only move is to stop the former from doing so.

Schotten-Totten is a card game designed by Reiner Knizia, first published in 1999.

Gameplay[edit]

Gameplay in Schotten-Totten resembles simultaneous play of nine separate hands of poker, but where each hand has only three cards in it. There are nine 'boundary' stones between players at the start of the game. Players vie to win five of the stones, or three adjacent ones, to win the game.

Other versions[edit]

In 2000, Schotten-Totten was rethemed and sold under the name Battle Line (published by GMT Games) with similar gameplay, slightly altered rules (such as a player's hand size, and cards ranking from 1 to 10 in each of the six suits instead of from 1 to 9), artwork consisting of drawings of ancient soldiers, and Tactics cards which 'introduce that random element that makes war continually surprising'.[1]

The 2004 reprinting of Schotten-Totten added the ten 'tactic cards' from Battle Line, a few of them being types of wild cards and others allowing you to affect the game in some way outside of the normal rules.

References[edit]

Schotten Totten Strategy

  1. ^Walters, C. Andrew (2000-12-22). 'Pyramid Pick: Battle Line Card Game'. Pyramid (Online). Retrieved 2008-02-17.

External links[edit]

Schotten Totten 2

  • Schotten-Totten and Battle Line at BoardGameGeek
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Schotten-Totten&oldid=989389631'

English Rules for Schotten Totten, a game by Reiner Knizia

Regle Du Jeu Schotten Totten

    This card game recreates the annual battle between the Scottish Highlanders of the villages of North and South Scotsbury armed with bagpipes, walking sticks and clubs, and fierce expressions, to replace the boundary stones of the pasture that have been displaced by the winters snows. The best men of the two villages are mustered into powerful groups to win the battles for the nine individual stones.

    Schotten Totten was designed by Reiner Knizia and sold by ASS-Spielkartenveriag, Germany. The Basic Rules are on his web site. Redone with a Ancient Persian Warriors theme, the game is now sold as Battleline by GMT Games. The two games are essentially the same, though the later has 10 cards of each suit, and seven cards make up a player's hand.

    Game materials include 54 Game Cards (each of the six colors represents a clan) with values from 1 - 9; nine Boundary Stone cards, and 10 Action Cards (which are optional, but may be added to the basic game play.)

    The 9 Boundary Stones cards are placed in a row between the players in the middle of the table, the Draw deck at one end, and the Action deck, if used, at the other, and each player is dealt 6 cards.On a players' turn, the player plays a card and then draws a card from the face down draw pile.No more than 3 cards can be played on each side of a stone, values of each should be visible.

    At the beginning of a turn, a player may claim a boundary stone. To do so, the player must have three cards beside the stone, and be able to prove the opponent can not beat the player there using the cards played, but not those in the player's hand.

    The strongest set wins The Boundary Stone, which is then placed on the other side of the group. Ties are won by the 1st player to complete his set. If players have the same set rank then the higher card total determines the winner.

    Card Set Hierarchy (strongest to weakest)

    • Ordered Clan: 3 cards of the same color with consecutive values
    • Scottentot Team: 3 cards of the same value
    • Clan: 3 cards of the same color
    • Ordered Group: 3 cards with consecutive values
    • Wild Rabble: any other set of 3 cards

    Once a Boundary Stone has been won, no more cards may be played at that location.The winner is the player that is able to win three adjacent or five total stones.

    If playing several games, games are scored with five points to the winner and one point for each stone won by the loser.

    Schotten-Totten Action Cards (10)

    The Action cards form a separate deck. Player may draw one card from either deck on their turn. However players may play only one more action card than their opponent has played.

    Action cards are in Three categories:

    • Morale Action Cards
      • Leader: MacFarland and MacGregor Used like Jokers - color and value Determined when The Stone is Claimed - Only one leader to side
      • Reinforcement Acts as a 7 of any color
      • Shield-Carrier Acts as 1, 2, or 3 of any color
    • Area Action Cards are placed on the Boundary Stone facing the player who played the card.
      • Fog prevents further adding of cards - the Stone claimed by value alone, not color
      • Mud requires play of 4 cards on each side
    • Special Action Cards These are played face up beside action deck on player's side
      • Scout Player draws 3 cards, chooses one and replaces two face down on deck
      • Regroup Player selects card from contested stone and plays it elsewhere Or discards it
      • Deserter Player selects card from opponents side of contested stone and discards it
      • Traitor Players chooses an opponents normal card on a contested stone and places it on a free space on his side of the boundary line
    Advanced Game variant rule: A boundary stone may be taken only at the beginning of a player's turn, before he plays and draws. This allows the opponent opportunity to play a card to turn things to his advantage.