Designer(s) | Reiner Knizia |
---|---|
Publisher(s) | Schmidt Spiele ASS |
Players | 2 |
Setup time | 2 minutes |
Playing time | 30 minutes |
Random chance | Medium |
Age range | 8 and up |
Skill(s) required | Strategic thought, Deduction |
The asymmetry is Schotten Totten 2’s true revolution! It completely disrupts the game’s sensations. The ways of winning are now different on each side of the wall. The attacker alone can claim a tile as their own and the defender’s only move is to stop the former from doing so. The asymmetry is Schotten Totten 2’s true revolution! It completely disrupts the game’s sensations. The ways of winning are now different on each side of the wall. The attacker alone can claim a tile as their own and the defender’s only move is to stop the former from doing so.
Schotten-Totten is a card game designed by Reiner Knizia, first published in 1999.
Gameplay in Schotten-Totten resembles simultaneous play of nine separate hands of poker, but where each hand has only three cards in it. There are nine 'boundary' stones between players at the start of the game. Players vie to win five of the stones, or three adjacent ones, to win the game.
In 2000, Schotten-Totten was rethemed and sold under the name Battle Line (published by GMT Games) with similar gameplay, slightly altered rules (such as a player's hand size, and cards ranking from 1 to 10 in each of the six suits instead of from 1 to 9), artwork consisting of drawings of ancient soldiers, and Tactics cards which 'introduce that random element that makes war continually surprising'.[1]
The 2004 reprinting of Schotten-Totten added the ten 'tactic cards' from Battle Line, a few of them being types of wild cards and others allowing you to affect the game in some way outside of the normal rules.
Schotten Totten was designed by Reiner Knizia and sold by ASS-Spielkartenveriag, Germany. The Basic Rules are on his web site. Redone with a Ancient Persian Warriors theme, the game is now sold as Battleline by GMT Games. The two games are essentially the same, though the later has 10 cards of each suit, and seven cards make up a player's hand.
Game materials include 54 Game Cards (each of the six colors represents a clan) with values from 1 - 9; nine Boundary Stone cards, and 10 Action Cards (which are optional, but may be added to the basic game play.)
The 9 Boundary Stones cards are placed in a row between the players in the middle of the table, the Draw deck at one end, and the Action deck, if used, at the other, and each player is dealt 6 cards.On a players' turn, the player plays a card and then draws a card from the face down draw pile.No more than 3 cards can be played on each side of a stone, values of each should be visible.
At the beginning of a turn, a player may claim a boundary stone. To do so, the player must have three cards beside the stone, and be able to prove the opponent can not beat the player there using the cards played, but not those in the player's hand.
The strongest set wins The Boundary Stone, which is then placed on the other side of the group. Ties are won by the 1st player to complete his set. If players have the same set rank then the higher card total determines the winner.
Card Set Hierarchy (strongest to weakest)
Once a Boundary Stone has been won, no more cards may be played at that location.The winner is the player that is able to win three adjacent or five total stones.
If playing several games, games are scored with five points to the winner and one point for each stone won by the loser.
Action cards are in Three categories: